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Profile

Jasper de Vries

IT Allrounder · Systems & Automation

IT allrounder with 7+ years of experience in scripting, automation and systems. I like understanding how the whole stack fits together and making things work more efficiently, from production pipelines to infrastructure. Based in Linz, Austria.

Jasper de Vries

About

I build tools, automate processes and keep systems running. Started in 3D animation, which is more technical than it sounds, and that's where programming began for me. I've been gravitating toward the infrastructure and systems side ever since.

After that I worked in production studios, doing pipeline work but also handling IT more broadly. Keeping workstations running, managing backups, license servers and networking alongside writing Python tooling and Bash scripts for file management. The kind of work that sits across software and infrastructure, making sure everything stays operational.

I run a home server for self-hosted services, which keeps me honest on the infrastructure side. Networking, hardware, Linux. I find that stuff genuinely interesting rather than just necessary. Most of my work sits somewhere between software and systems and that's where I like to be.

Outside of work I shoot photography, mostly landscapes and street. I enjoy hiking, which conveniently gives me plenty of both. And like a lot of people in this field, I grew up gaming and never really stopped.

Currently

Pipeline TD @ Arx Anima

Education

BDes, University of the Arts Utrecht

Languages

Dutch · English · German

Based in

Linz, Austria

Skills

Languages

  • Python
  • JavaScript / TypeScript
  • Bash / Shell

Frameworks

  • React
  • Vue
  • Remix
  • Qt
  • Flask

Tools

  • Git
  • SSH
  • Cron
  • GraphQL
  • MySQL
  • MariaDB
  • Docker

Other

  • Linux sysadmin
  • Networking
  • Server management
  • Windows / Linux / MacOS

Experience

May 2024 - Present

Pipeline TD

Arx AnimaVienna

Developing and maintaining the in-house production pipeline for a studio of 50+ artists. Python/Qt tooling and scripting for file I/O, FTP transfers and asset management, API integrations with ShotGrid and Deadline for job scheduling and production tracking. Also handled pipeline troubleshooting and technical support for artists across the studio.

PythonQtBashLinuxShotGridDeadlineHoudiniMaya

Nov 2022 - Dec 2023

Front-end Developer

pcodeLinz

Built a component-based design system in React and TypeScript, a library of composable components wired up to TinaCMS so non-technical teams could manage content without touching code.

ReactTypeScriptTinaCMSTailwind

Oct 2021 - Nov 2022

Front-end Developer

SnakewareLinz (remote)

Developed front-end functionality for dekamarkt.nl and dirk.nl, two of the Netherlands' largest supermarket chains. Work included GraphQL API integrations, CMS connectivity, SEO improvements and performance optimisation across high-traffic pages.

ReactGraphQLTypeScript

Nov 2018 - Jun 2021

Pipeline TD · Sysadmin · 3D Generalist

The OutpostUtrecht

Handled all IT for the studio, workstations, backups, license server, software updates and networking. Also built the studio's first pipeline from scratch, a Python/PyQt tool in Maya for tracking assets and automating handoffs between artists, plus a Flask/MongoDB/SQL app for production tracking.

PythonMayaFlaskMongoDBSQL

Aug 2016 - Jan 2017

Internship

House of SecretsHilversum

Programming in C# and Python within Unity, alongside 3D modelling and shading.

Education

Sep 2014 - Jul 2018

Bachelor of Design (with Honours)

University of the Arts · Utrecht

3D Animation · Focus on Software Development

3D animation is an inherently technical discipline, and I leaned heavily into that side. Scripting, procedural systems and pipeline work were my focus alongside the artistic curriculum.

Sep 2011 - Jun 2014

Secondary Vocational Education

ROC Friese Poort · Drachten

Audiovisual & Animation

Contributions